Enemies Die Automatically ASUUSPEL AAOPYOGP AAKLAYLY GXOEATEP Hit Anywhere(Soldiers and some other things. Except tanks and helicopters) OKXUEOPX AEXUOPPA LUXUUPLO
Enemies Die Automatically ASUSNYEY PSKIEYUY Hit Anywhere(If you are at the bottom of the screen it will work partially you have to be at the top.) ASKIOYKZ YKKIXYTS AASTAPLA
Hit Anywhere(Shurikens) AESXNKZA AESZUGTP AEXXNKLT Hit Anywhere(Sword) AAEZVIGP AAOZXSAA AEXXNKLT Kill White Boss(You don't need to kill the butterfly.) AEXXNKLT
Hit Anywhere(You can't use the whip to grab onto things. Hold Y to moon jump in areas where you can grab onto things.) 6D20-A7A4 6D21-AF64 DD2C-A764 B428-AFA4 C728-A4D4
Hit Anywhere P1 6D8F-D7D4 6D8A-07DD Hit Anywhere P2 6D83-0D04 6D82-AD0D Invincibility P1(May not work against all special moves) 1D83-0F64 1D82-AF6D Invincibility P2(May not work against all special moves) 1D84-DD04 1D82-0D0D
Hit Anywhere P1 4028-4FD5 402B-4765 Note: Except Ki blasts. Hit Anywhere P2 402B-1DA5 4025-1705 Note: Except Ki blasts. Invincibility P1 6D26-14D5 6D23-1D05 Note: Except throws and special attacks. Invincibility P2 6D2C-4405 6D2D-1D65 Note: Except throws and special attacks.
Hit Anywhere P1 4066-0B46 Hit Anywhere P2 4069-6646 Invincibility P1 1869-66C6 4068-6BC6 Note: May have to turn it off if a Desperation Move doesn't let you continue. Invincibility P2 1866-0BC6 4063-0846 Note: May have to turn it off if a Desperation Move doesn't let you continue. Perform Desperation Move at Anytime P1 3DEA-64E9 DDEA-6779 74EA-6759
Enemies Die Automatically 406A-0F29 Invincibility 6D6E-07B9 6D6D-67B1 Note: Normal enemies only. Hit Anywhere 6D89-0DB6 DF6F-04B0 Use KO Automatically 6DB5-6D2F F7B5-6FFF Note: Except in Boss fights.
Enemies Die Automatically AAKYPSPZ Hit Anywhere GXKNZZEL NYUNYIAX AAKYLLLA SXSYZZAX Get Pickups From Anywhere GXENAGEY Note: You won't see the pickup you only hear the sound.
Hit Anywhere AAKZETAZ AASZVVZA ASEUYIEY ZKOLASGI EVSLIISG GESLTSLP AVULEOVT Stop Green Spikes From Rising AVULEOVT Note: Mission 3 inside the house lower level.
Hit Anywhere XVSZVYAV AEUXELGL AEKZVLTZ GXNZULEY LENZVLGA EUNXOLEI Note: Can only climb ladders when enemies are dead. This works for enemies but they rarely try to hit you from far away. Weapons are useless against everyone. Do not use it with FCEUX it causes graphical glitches.
Team 1 Never Misses A Shot 6DBF-494C 6DB4-401C Note: Score from anywhere on the floor. Team 2 Never Misses A Shot 6DBC-313C 6DB8-314C Note: Score from anywhere on the floor.
Team 1 Never Misses A Shot 6DB8-C1CB 6DBA-C14B Note: Score from anywhere on the floor. Team 2 Never Misses A Shot 6DBE-103C 6DBE-153C Note: Score from anywhere on the floor.
Revive Infinite Times 043-C99-B3F 183-C89-4CA Note: You don't need the secret medicine. Easier Wing Egg Puzzle 0DA-908-F76 02A-8E8-190 79A-8C8-80E FEA-8D8-08F Note: Walk up once to reach the final boss. Get L2 Sword() 002-AE8-6EA 002-1F8-C49 Note: You don't need 20 seashells to get the sword. Just go to the seashell place to get it. Free Items at the Shop 18A-2C8-2AA Horse Pieces Always Land Standing 006-918-F7A 006-908-E6E
Super Mario Bros Fireballs Hit Anywhere 4028-D4DE Fireballs Can Kill Buzzy Beetle 6D2E-DD6E Fireballs Can Kill Bullet Bill 4025-07AE Super Mario Bros 3 Fireballs Hit Anywhere 4083-D8F3 408D-08F3 Note Works for Fire and Sledgehammer Mario. Tail Hits Anywhere 40C4-6C22 Note: Works for Racoon and Tanooki Mario Fireballs Can Kill Most Enemies 4084-0BB3
Fireballs Hit Anywhere 40C2-D7A6 Cape Hits Anywhere 40BE-AD66 Fireballs Turn Most Enemies Into Lives 56C4-0466 Fireballs Turn Most Enemies Into Starman 51C4-0466 Fireballs Turn Most Enemies Into Flowers 59C4-0466
Fireballs Hit Anywhere AEXZAVUG AEXXYVIG Note: Works for Fire and Sledgehammer Mario. Tail Hits Anywhere GZSSOLEP Note: Works for Racoon and Tanooki Mario
Hit Anywhere 40E2-6D96 6D3E-A7FC 403F-DD28 40EC-AF26 6D34-D7F8 4068-A0E6 Note: Do not use against Ganon. Use the boomerang for the switch crystal not the sword. Get Items From Anywhere 402F-07B6 Note: Hearts and magic refills,rupees.
Hit Anywhere 1 007BF2 24 007C28 AD Note: Must use GZKXKYEY to prevent a crash with Ganon. Hit Anywhere 2 GZKXKYEY Note: Can used to hit Ganon anywhere with silver arrows. Combine with Hit Anywhere PAR code. Easier Lost Woods 00753D 24 Note: Walk left 4 times. Get Items From Anywhere 007353 24 00735F 24 Dark Rooms Are Always Lit EKOAALAG
Megaman X (v1.0) - Super Nintendo Hit Anywhere 40B1-34F4 One Hit Kill 6DB5-CD97 Megaman X (v1.1) - Super Nintendo Hit Anywhere 40B1-34F4 One Hit Kill 6DB5-CFB7
Hit Anywhere LEVVNGIA Note: Most of the time enemies die in one hit. When you shoot you get all items near you. Robot Masters No Invincibility ASEPXPEY
One Hit Kill GZNAKTEL Invincibility AVXVZZSA Note: Normal Levels. Invincibility ATVOOGSZ Note: Shooting Level. Infinite Ammo SZEVYUSE SZNVVOGK Note: Shooting Level. Second line skips bullets added to the score
Invincible Pits/Lava/Enemies CBED-646F 6DED-64AF 69ED-67DF 52ED-670F 18ED-676F CECF-0FA1 Note: Hold to B to jump higher in pits and lava. Walk Through Walls 1D3F-6D04 C23D-64D4 6D3F-0D67 1D37-6D64 Note: In underground levels, if you get stuck at the top of the screen run to the beginning or end of the level to come down. Enemies Die When You Get Close To Them 40C7-DDD1 6DC7-DF01 40C7-D761 40C0-DF01 Note: This include all sprites. Yoshi's eggs, POW's, etc. Except bosses.
Super Mario Bros Always Shoot Fireballs 4086-6F02 Super Mario Bros: Lost Levels Always Shoot Fireballs 4087-DF79 Super Mario Bros 3 Always Shoot Fireballs 408A-662A Note: Except Sledgehammer. Super Mario World Always Shoot Fireballs 4026-DAAD
Enemies Die When You Get Close to Them 6D8B-CA88 6D82-CEE8 6DA7-4376 4028-434D Note: Turn off when fighting bosses. Doesn't work when on animal buddies.
Have Speed Booster Effect 6DCC-4BDF 6DC8-4CDF Note: Enemies die when you run into them. You don't have the blue flash. Enemies Die When You Get Close to Them 6DCC-4BDF 6DC3-4B6D FCC3-4BAD 18CB-3C1F D18F-3601 1825-1B4D Note: Smaller Enemies. Except Bosses. Crocomire is dying when you enter his room. Enemies Die When You Get Close to Them() 6DCC-4BDF 6DBF-3BA4 40BF-3CD4 18BB-46F2 D18F-3601 1825-1B4D 1826-38D6 Note: Bigger Enemies. Except Bosses. Crocomire is dying when you enter his room. Invincibility Projectiles 1DB4-16A4 Invincibility Spikes 6DB1-4194 6D62-C0B7 6D6B-C927 Metroids Can Be Killed Without Freezing Them 403F-38DE 6D34-3BAE
Super Mario Bros Walk Though Objects 6D3A-6D02 6D8F-64D2 4038-67D2 Note: Pipes,bricks,etc. Can get stuck Super Mario Bros 3 Enemies Die When You Get Close to Them 40C2-A82A 40C1-AC9A 6DB4-ACB3 40C2-DC22 Note: Use with Walk Though Objects Walk Though Objects 6D23-AC6A 6DAE-0BA2 6D27-DC62 4029-A803 Note: Pipes,bricks,etc. Doesn't work in hill areas.
Enemies Die When You Get Close to Them 187-2FB-6EA 007-26B-F7F Note: Flying Turtles Enemies Die When You Get Close to Them 181-999-6EA 001-909-3BA Note:Piranha Plant Enemies Die When You Get Close to Them 18F-5DB-6EA 55F-53B-3B9 Note: Turtles Enemies Die When You Get Close to Them 007-BAA-B37 187-C3A-6EA Note: Goombas
Super Mario Bros Disable Swimming CAB2-A7AE Note: Will allow you to jump like a regular level in water levels. Enemies Die When You Get Close to Them 4026-67AE 402B-67DE Note: You get power ups from them and 1,000 points. Super Mario Bros: Lost Levels Disable Swimming CABE-6DE5 Note: Will allow you to jump like a regular level in water levels. Enemies Die When You Get Close to Them 402A-0485 4028-0755 Note: You get power ups from them and 1,000 points. Super Mario Bros 3 Invincible in Pits and Lava CAA2-686A B2A3-66DA 6DA3-660A D2A3-666A 1D88-08BA Note: Hold B to jump higher.
Super Mario Bros Enemies When Killed And Powerups Give 1Up 4061-AF03 Timer Counts Slower 768F-DFA3 Timer Starts At 100 DFB8-A46E DFB8-A4AE DFB8-A7DE Timer Starts At 200 D4B8-A46E D4B8-A4AE Timer Starts At 300 D7B8-A46E D7B8-A7DE Timer Starts At 400 D0B8-A4AE D0B8-A7DE Timer Starts At 500 D9B8-A46E D9B8-A4AE D9B8-A7DE Timer Starts At 600 D1B8-A46E D1B8-A4AE D1B8-A7DE Timer Starts At 700 D5B8-A46E D5B8-A4AE D5B8-A7DE Timer Starts At 800 D6B8-A46E D6B8-A4AE D6B8-A7DE Timer Starts At 900 DBB8-A46E DBB8-A4AE DBB8-A7DE Disable Fast Music When Timer is Less Than 100 6D8D-DFA3 Mario/Luigi Don't Die When Timer Reaches 0() 408D-DD03 Note: Timer resets to 999. Super Mario Bros: Lost Levels Timer Counts Slower 768A-0F89 1 Coin Gives You 1 Life 408F-AD81 Enemies When Killed And Powerups Give 1Up 406E-D751 Mario/Luigi Don't Die When Timer Reaches 0 4088-0D79 Note: Timer resets to 999. Disable Fast Music When Timer is
Coins Rack Up All the Time 4064-ADD7 Get Yoshi Coin Must of the Time 40ED-A4AD Note: Bushes and other objects give you a Yoshi coin Get Coins Must of the Time 6DED-A7AD Note: Except for bushes and other objects.
One Hit Kill 6D27-AD6A Invincibility Snowboard Level 1D25-0462 Can't Get Stomp 1D6E-04D2 Infinite Time Escape C234-6FD4 Get Rescue Quickly 403B-0404 Note: No need to wait at the end to get rescue.
One Hit Kill 3D87-44A9 DD87-47D9 DD87-4709 CB80-4DD9 EE80-4D09 EE80-4D69 B280-4DA9 Don't Fall in Holes 1D84-37A6 Note: In the Bicycle Stage you lose your bike and can't move but you'll be able to finish the level.
Timer Counts Slower AUELYNAO Timer Starts At 200 ZAXOTPGA ZAXOYPLA Timer Starts At 300 LAXOTPGA LAUPAPZA Timer Starts At 400 GAXOYPLA GAUPAPZA Timer Starts At 500 IAXOTPGA IAXOYPLA IAUPAPZA Timer Starts At 600 TAXOTPGA TAXOYPLA TAUPAPZA Timer Starts At 700 YAXOTPGA YAXOYPLA YAUPAPZA Timer Starts At 800 AAXOTPGE AAXOYPLE AAUPAPZE Disable Fast Music When Timer is Less than 100 SXELGYSA Mario/Luigi Don't Die When Timer Reaches 0(Timer resets to 999) GZNLZYEY
Invincibility 000-3D8-91D 000-3E8-193 7B0-3F8-80E FE0-408-5D0 880-418-7F0 Note: Projectiles stop you when they touch you. Walk forward or crouch to continue.
Invincibility 006-D78-91D 006-D88-193 7B6-D98-80E FE6-DA8-5D0 896-DB8-7F0 Note: Projectiles stop you when they touch you. Walk forward or crouch to continue.
Jump in Midair CD2-BFA-193 1E2-C0A-C45 042-C1A-197 C94-1DF-E6E FA4-1EF-91A A54-1FF-6E4 DE4-20F-2A9 1F4-21F-7F0 304-22F-E6C 034-23F-D57 A14-25F-C42 774-26F-4C1 7E4-27F-E6A CB4-28F-E6A 7F4-29F-2A9 C94-2AF-4CD Note: When on a rope hold A+down to get off. Go To End Of Bonus Round To Get Coin 00A-83B-3B6 Note: No need to get stars or beat enemies
Bypass Checksum Check(Must be on or the game crashes) GXXVAYEI GXUTAYEI Speed Stays the Same XXETVGVZ AEETNKIT Disable Game Over(The game will continue with all the pieces still there) GXUVYYEP
Mortal Kombat II - SNES Invincibility 3DAC-57B0 D4AC-5720 DDA8-5DF0 EDA8-5D90 Note: Some projectiles don't travel very far. Kintaro can still stomp you Mortal Kombat II (V1.0) - SNES Disable Blocking() 40BC-4FF7 Note: For both players Mortal Kombat II (V1.1) - SNES Disable Blocking 40BC-44F7 Note: For both players
Invincibility 40C2-4FDF 40C2-446F 3DC2-476F 55C2-47AF F5C3-4DDF 1DB9-34AF Note: Projectiles go by the CPU when they block. Scorpion's spear causes little damage when playing against him.
Donkey Kong Land 2 - GB Jump in Midair CD2-5CA-193 642-5DA-C45 032-5EA-197 C93-63F-E6E FA3-64F-B3E A53-65F-6E4 DE3-66F-2A9 1F3-67F-7F0 303-68F-E6C 033-69F-D57 A13-6BF-C42 773-6CF-4C1 7E3-6DF-E6A CB3-6EF-E6A 7F3-6FF-2A9 C93-70F-4CD Go to End of Bonus Round To Get Coin 007-FCB-2A2 Note: No need to get stars or beat enemies.
Donkey Kong Land - GB Jump in Midair 015-AAA-D5A CA5-ABA-F71 1F5-ACA-B36 305-ADA-08A CD5-AFA-081 BD5-B0A-C46 295-B1A-F71 2D5-B2A-191 365-B3A-F72 F65-B4A-2AA 005-B5A-D5E Note: In the Bonus Round with the DK coins don't jump in the barrel. Always Save Game At Level's End C30-CBB-C41 Note: Doesn't matter if you don't have the KONG letters.
Super Mario World 2: Yoshi's Island - SNES Jump in Midair 5421-DD26 1D21-DFF6 4B21-DF96 DD21-DFB6 6D21-DF26 ED21-D4F6 D921-D496 C421-D4B6 E821-D426 6321-D7F6 C821-D796 1D21-D7B6 Disable Autoscroll C220-D4D3 Don't Get Crushed 18CB-D727